It's a renewal of the tool! Coming Soon.


Recently I have been working on another small-scale 3D modeling tool.
The ones that are currently available are difficult to use, and are mostly tools for personal use.

The main features of the currently released version are as follows:

  1. Vertex coordinates are specified in the range of 15x15x15
  2. Specify vertices in a single stroke
  3. Reuse the previous two vertices to create a triangular surface
  4. A triangular surface is created with the side with the vertex ID counterclockwise as the table
  5. Vertex and color data are a set, 2 bytes per vertex

This characteristic specification was unavoidably stripped of its ease of use in order to complete the game with the highest priority on minimizing the amount of data. (Thanks to that, I completed the game I was developing!)

The problems with the specifications mentioned above are as follows:

  • (1) The expression of the model was limited, and I was unable to create what I wanted. (2) If you want to edit or delete a triangular plane in the middle of the model, other triangular planes will be affected and require confusing modifications.
  • In conjunction with specifications (3) and (4), you may need to create extra vertices.
  • Since the saved data is viewed directly from the sprite sheet, data management such as saving and loading is difficult to understand.
  • Because of these problems, I felt that even if I tried to do modeling in my free time, it would take up a lot of my time.
  • In the first place, it could be said that this tool was created to solve the difficulty of using Blender, but this is putting the cart before the horse.
  • The next version of blender will be improved as if it were a different product, since it will be redesigned with these problems in mind. (Although new problems are likely to arise...).

New specifications that may be improved:

  • Specify the vertex coordinates in the range of 31x31x31
  • Add a triangular face and then adjust the vertex coordinates
  • You can also combine vertices (JOIN), reuse vertices, and split them (SPLIT).
  • Triangular faces (selected vertices) can be rotated 90 degrees, flipped, and flipped over.
  • The data for one vertex is 2 bytes, the color is 4 bits, and the reused vertex is 1 byte.
  • You can save up to 16 items and manage the data while visually checking the model.
  • You can select a vertex and duplicate it (maintaining the connection state)
  • Operations using modifier keys (similar operations in blender)


We are working on minor modifications and hope to have a release soon.

The title will be PELOGEN2.


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