PELOGEN2 v2.4 released


Recent devlog
The UV-data format does not meet the specifications.

While we're revising the specifications...
we'll also be changing the UV data grid.

This was postponed due to the need for trial and error to improve the appearance. Since we were breaking data compatibility, we didn't want to miss this opportunity...

New Feature: Texture Loop can now be set to 1-4.

That's the only major new feature.

Small Feature: Texture image import can now be undo'd.

This eliminates the need to save each image import; it now saves the UV data at the same time.

Selection is no longer deselected after UV shaping.

This allows for speedy editing, such as shaping UVs and then directly adjusting their position. This was a bug that caused a variable name error.

Sample Code

The rendering engine for this tool has been adjusted to make it easier to handle multiple models.

Global rotation, camera coordinates, pivot coordinates. We'll refine these features as we create game models, and if we find any useful patterns, we'll share them.


Don't forget to back up your data before updating!

Files

pelogen2_windows_v2.4pr.zip 1 MB
44 days ago
pelogen2_linux_v2.4pr.zip 811 kB
44 days ago
pelogen2_osx_v2.4pr.zip 7.4 MB
44 days ago
pelogen2_raspi_v2.4pr.zip 2.2 MB
44 days ago
demo20250824.png 7.8 kB
44 days ago
pelogen2_windows_v2.4tr.zip 1 MB
44 days ago
pelogen2_linux_v2.4tr.zip 811 kB
44 days ago
pelogen2_osx_v2.4tr.zip 7.4 MB
44 days ago
pelogen2_raspi_v2.4tr.zip 2.2 MB
44 days ago

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