PELOGEN2 v2.4 released
Recent devlog
The UV-data format does not meet the specifications.
While we're revising the specifications...
we'll also be changing the UV data grid.
This was postponed due to the need for trial and error to improve the appearance. Since we were breaking data compatibility, we didn't want to miss this opportunity...
New Feature: Texture Loop can now be set to 1-4.
That's the only major new feature.
Small Feature: Texture image import can now be undo'd.
This eliminates the need to save each image import; it now saves the UV data at the same time.
Selection is no longer deselected after UV shaping.
This allows for speedy editing, such as shaping UVs and then directly adjusting their position. This was a bug that caused a variable name error.
Sample Code
The rendering engine for this tool has been adjusted to make it easier to handle multiple models.
Global rotation, camera coordinates, pivot coordinates. We'll refine these features as we create game models, and if we find any useful patterns, we'll share them.
Don't forget to back up your data before updating!
Files
Get PELOGEN2 (3D modeling tool for PICO-8)
PELOGEN2 (3D modeling tool for PICO-8)
Tiny polygons for PICO-8 again!
More posts
- PELOGEN2 v2.4a bug fixed42 days ago
- The UV-data format does not meet the specifications.47 days ago
- [PELOGEN v2.3 UPDATE!!]Texture display and UV editing screen addedMay 12, 2025
- [PELOGEN2] UV editing screen - Tools menuMay 12, 2025
- [PELOGEN2] UV editing screen - Import texture imagesMay 12, 2025
- [PELOGEN2] UV editing screen - UV saved dataMay 12, 2025
- [PELOGEN2] UV editing screen - UV selectionMay 12, 2025
- [PELOGEN2] UV editing screen - ViewMay 12, 2025
- PELOGEN2 Update v2.2!Nov 23, 2024
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