[PELOGEN2] UV editing screen - UV saved data
About UV data for PELOGEN2

PELOGEN2 UV data is managed based on the second row from the top when the sprite sheet data for Pico-8 (128x128px) is divided into four equal parts.
⚠️About the data ID of the mark

When you select data ID 1-8, a mark will be displayed.
This is because ID 9-16 is used as the storage area for UV data for the convenience of data management.
However, UV data can also be saved in ID 1-8.
Interface

Data save decision area [SAVE]

When in save mode (image above),
click to save to the selected data number.
It is not accepted in load mode.
Data loading decision area [LOAD]

Load mode (image above)
click to load the selected data.
It is not accepted when in save mode.
Data management end area [EXIT]

click to end data management and return to the modeling editing screen.
Operation list
| Open data management screen: Save mode | +
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| Open data management screen: Load mode | +
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| Close the data management screen | click on the upper EXIT area
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| Change data number | (Data is limited to 16 items.)
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| Save modeling data | click on the top side while in save mode
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| Load modeling data | click on the bottom side while in loading mode
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| Tilt the model | drag
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| Zoom in on the model | +
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PELOGEN2 (3D modeling tool for PICO-8)
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More posts
- PELOGEN2 v2.4a bug fixed79 days ago
- PELOGEN2 v2.4 released81 days ago
- The UV-data format does not meet the specifications.84 days ago
- [PELOGEN v2.3 UPDATE!!]Texture display and UV editing screen addedMay 12, 2025
- [PELOGEN2] UV editing screen - Tools menuMay 12, 2025
- [PELOGEN2] UV editing screen - Import texture imagesMay 12, 2025
- [PELOGEN2] UV editing screen - UV selectionMay 12, 2025
- [PELOGEN2] UV editing screen - ViewMay 12, 2025
- PELOGEN2 Update v2.2!Nov 23, 2024

+
(Data is limited to 16 items.)
drag
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