Hi! I also took part in the FFS 2020, so I checked your entry.
I like the principle, and gaining important gameplay stats after cooking feels good, it reminds me on a GBC Smurfs (スマーフ) game where you increased jump height in each level by picking sarsaparilla. The downside is that you start very slow and cannot jump high at all, which makes sense in terms of gameplay (you cannot avoid the enemies by jumping yet), but feels weird if you consider the game a platformer.
I noticed a few issues in the game:
Animation: animations have a long delay/lag after input (not the start of the animation, but the action confirmation). In particular, when giving vegetable to animal (Emit Skill) and throwing vegetable (Purify enemy). So the player receives feedback a bit late and may sometimes stop holding the button, unsure if the action is working or not. I’m also unsure about the input order, sometimes I hold the direction and press X hoping I’ll throw the vegetable but end up running into the enemy.
Design: slightly related to this, the first enemies are on a descending slope. The character throws the vegetable forward so it’s hard to hit them right. Apparently it works thanks to their wide hitboxes but I didn’t feel confident when throwing the vegetables at them.
Design: enemies suddenly appear out of nowhere and hurt you. There should appear some time ahead so the player has the time to react and attack/dodge them.
Bug: can open inventory (down+Enter) during intro cinematics (the color palette is lighter, so the inventory looks brigher too)
Bug: after cooking with the 2nd animal (2nd screen), the hint arrow was pointing left instead of right. If I went back to the first screen, the arrow would be pointing right again.
Bug?: You can give a vegetable to an enemy, and the animation performs correctly but nothing happens, it doesn’t purify the enemy, you’d better thow the vegetable at it. I don’t know if it’s intended.